Cat Battles has exactly two game passes, both of them earnings multipliers rather than content unlocks. Neither one gives you an ability, a fur you could not otherwise get, or an advantage in a fight — they shorten the time it takes to earn Coins, and nothing else.

Both passes multiply the same payout. Neither changes a round. Official game art.
The two passes
| Pass | Price | What it does |
|---|---|---|
| VIP | 199 R$ | A quarter more Coins from every bout, plus a quarter more on the daily win bonus. |
| Double Coins | 349 R$ | Double Coins from every bout and the daily win bonus. Stacks with VIP. |
That is the complete list. There is no battle pass, no season track, no ability locked behind a purchase.
What the multipliers are worth in practice
Because there is no way to convert Robux into Coins directly, the passes do not hand you currency — they change the exchange rate between your time and Coins.
With both passes active, a bout pays 2.5× the base rate (double, plus the VIP quarter). That means:
- A cosmetic that would take ten hours of play takes four.
- An ability that would take an evening takes under an hour, on top of the 1,150 Coins the codes already give you.
- The daily win bonus, which is the largest single payout in the game without a code, is the payout most improved by the passes.
Who should buy which
Buy nothing if you play a couple of times a week. The five working codes pay 1,150 Coins, which is an ability outright, and the daily win bonus covers the rest at a reasonable pace. Neither pass pays for itself in time saved at that play rate.
Buy VIP (199 R$) if you play most days and want the cheapest entry point. It is the smaller multiplier, but it is also the lower-risk purchase and it stacks with the other pass later.
Buy both if you already know you are staying. Double Coins is the bigger multiplier and the description says it stacks with VIP, so the pair is the only permanent earnings upgrade the game offers. At 548 R$ combined it is still cheaper than a mid-tier Roblox game pass, and it applies to every bout you will ever play.
Do not buy either to “catch up” on cosmetics. Furs, sumo gear and emotes are cosmetic. A multiplier just gets you to a cosmetic collection faster, which is a strange thing to pay for if the cosmetics are not what you enjoy.
Why abilities are still the better first purchase
The passes multiply Coins; abilities are what Coins buy. A new player who spends on a pass before their first ability is paying to earn faster toward the thing they still have not bought.
The order that always makes sense:
- Redeem the codes (1,150 Coins, free).
- Buy one ability — Dash solo, Anchor for teams (tier list).
- Play a week.
- Then decide whether a multiplier is worth it.
What is not for sale
Worth stating plainly, because it is the most common question about a game with two earning passes: nothing about combat is purchasable. There is no damage boost, no extra ability slot, no grab strength upgrade. A player with both passes and a player with neither stand on the same platform with the same shove force.
That is also the answer to “is Cat Battles pay to win” — it is pay-to-progress, and the progression only reaches cosmetics and the same abilities everyone else buys with free Coins.
Questions
How much do the Cat Battles game passes cost?
VIP is 199 R$ and Double Coins is 349 R$. VIP gives 25% more Coins per bout; Double Coins doubles the payout and stacks with VIP.
Does Double Coins stack with VIP?
Yes. The in-game description states it stacks, which puts both passes together at 2.5× the base payout.
Is Cat Battles pay to win?
No. Nothing that affects a fight is purchasable. Both passes only multiply Coins, and Coins buy the same abilities and cosmetics for everyone.
Can you buy Coins with Robux?
No. There is no direct Coin purchase. Robux only buys the two earning multipliers.
Keep reading
[
How to get Coins fast
The free routes first — codes, bouts, daily bonus.
](/coins) [
Tier list
Which ability your first 1,000 Coins should buy.
](/tier-list)